Unreal Engine 5.9
Epic
The engine. Gameplay is written in C++.
Epic Games
2026 Epic AI MegaJamTheme: Director's Cut
A solo Unreal Engine 5.9 game for the 2026 Epic AI MegaJam, built with AI agents. This log follows it from kickoff to submission: what the agents did, what built and passed, and what I decided.
Kickoff inDay 0 of 4
02Hours20Min31Sec
Opens Thu 12 Nov 2026, 00:00 EST. Submissions close Sun 15 Nov 2026, 20:59 EST.
00Pre-game
The agents, MCP servers and pipelines I set up and tested before kickoff, and what each one does once the jam starts.
Set up before kickoff8
NVIDIA DLSS 4.5 (plugin 8.7.2)Engine and editor
Ported from Unreal 5.8 to 5.9, so the game runs DLSS on RTX cards, aimed at the NVIDIA RTX Award.
NVIDIA Streamline 2.11.1 (plugin 8.7.2)Engine and editor
Ported to 5.9 with DLSS. It carries Frame Generation and Reflex latency reduction.
Warden 1.16Agents
Gives every agent session the project's own decisions before it starts: how to build, test and write. Its review and writing checks run on each change.
PrivateBlender MCPContent tools and MCP servers
Modeling and exporting the game's meshes, from blockout to the files Unreal imports. It can only write inside the project's design folder.
ComfyUI MCPContent tools and MCP servers
Generating textures, icons and store art during the jam.
ElevenLabs MCPContent tools and MCP servers
Making the game's sound effects, voice lines and music during the jam.
HyperChi 0.5.0This devlog and the pipeline
Runs this devlog.
fslogThis devlog and the pipeline
Records every build, test run, commit and MCP call as it happens, so these entries can point to real evidence.
01The log
Posts by day, newest first. The first one lands at kickoff.
Day01
Thursday 12 November
UpcomingDay02
Friday 13 November
UpcomingDay03
Saturday 14 November
UpcomingDay04
Sunday 15 November
Upcoming02The record
Every build, test run, agent action and MCP call logs itself as it happens. These are the ones the posts point to, each linked back to its post.
Cited records0
Nothing cited yet
Records show up here once a post points to them.
03The tools
Every tool, agent and service behind the game. Pre-game marks the ones set up before kickoff.
Epic Third party Custom Pre-game Private
Unreal Engine 5.9
Epic
The engine. Gameplay is written in C++.
Epic Games
Unreal MCP 5.9 (experimental)
Epic
The engine's experimental Model Context Protocol server, with the All Toolsets plugin. It is how the agents work inside the editor: actors, levels, assets, materials, Sequencer, logs and tests.
Epic Games
NVIDIA DLSS 4.5 (plugin 8.7.2)
Third party Pre-game
NVIDIA's AI rendering for RTX cards: Super Resolution renders fewer pixels and rebuilds the full image, and Ray Reconstruction cleans up ray-traced lighting.
NVIDIA
NVIDIA Streamline 2.11.1 (plugin 8.7.2)
Third party Pre-game
NVIDIA's plugin layer that brings DLSS Frame Generation, Reflex and DeepDVC into the engine.
NVIDIA
Third party
The C++ compiler and debugger (MSVC 14.44).
Microsoft
Claude Code 2.1
Third party
The coding agent. It writes the C++ and drives every MCP server listed here.
Anthropic
Warden 1.16
Custom Pre-game Private
Keeps instructions alongside the code, so each agent session starts from the project's own decisions instead of having them explained again. Its disciplines cover design (Kara), writing (Kiko), code (Kata), review and splitting up larger jobs (Shiki).
Used throughout. Its files stay private.
Regi Ellis
Blender MCP
Custom Pre-game
A Go CLI and MCP server that drives Blender for modeling and export, confined to the project's design folder.
Regi Ellis
Blender 5.2 LTS
Third party
Modeling and export, driven through the Blender MCP.
Blender Foundation
ComfyUI MCP
Custom Pre-game
An MCP server for the developer's ComfyUI instance: image and texture generation.
Regi Ellis
Third party
Image generation, driven through the ComfyUI MCP.
Comfy Org
ElevenLabs MCP
Custom Pre-game
An MCP server for ElevenLabs: voice, sound effects and music.
Regi Ellis
Third party
Voice, sound and music generation, driven through the ElevenLabs MCP.
ElevenLabs
Third party
Cuts and renders the gameplay video, scripted through its bundled MCP server.
Blackmagic Design
FFmpeg 8.1
Third party
Screen capture on the GPU, plus a check on the cut video: length and resolution.
FFmpeg project
HyperChi 0.5.0
Custom Pre-game
The Go and htmx web framework this devlog runs on.
Regi Ellis
fslog
Custom Pre-game
The devlog's evidence log: records builds, commits and every MCP call (tool name and outcome only) as they happen, for curated pages to cite.
Regi Ellis
Third party
Version control for the whole project, with large files in LFS.
Git project
Task 3.46
Third party
One command list for building, testing, capturing and logging.
Task project
Third party
Hosts this devlog.
Dokploy
04The entry
The game, the video and everything that ships with it. Each link lights up when it goes live. Submissions close Sun 15 Nov 2026, 20:59 EST.
01Pending
itch.io game page Not yet published.02Pending
Jam entry Not yet published.03Pending
Gameplay video 30 to 60 seconds.04Pending
Devlog You're reading it.05Pending
Pre-game setup Listed in Pre-gaming!, above.06Pending
Tools used Listed in The toolbox, above.