Final State Devlog

2026 Epic AI MegaJamTheme: Director's Cut

Final
State

A solo Unreal Engine 5.9 game for the 2026 Epic AI MegaJam, built with AI agents. This log follows it from kickoff to submission: what the agents did, what built and passed, and what I decided.

Read the log The toolbox

Kickoff inDay 0 of 4

02Hours20Min31Sec

Opens Thu 12 Nov 2026, 00:00 EST. Submissions close Sun 15 Nov 2026, 20:59 EST.

  1. Day 1Thu 12 Nov
  2. Day 2Fri 13 Nov
  3. Day 3Sat 14 Nov
  4. Day 4Sun 15 Nov

00Pre-game

Pre-gaming!

The agents, MCP servers and pipelines I set up and tested before kickoff, and what each one does once the jam starts.

Set up before kickoff8

NVIDIA DLSS 4.5 (plugin 8.7.2)Engine and editor

Ported from Unreal 5.8 to 5.9, so the game runs DLSS on RTX cards, aimed at the NVIDIA RTX Award.

NVIDIA Streamline 2.11.1 (plugin 8.7.2)Engine and editor

Ported to 5.9 with DLSS. It carries Frame Generation and Reflex latency reduction.

Warden 1.16Agents

Gives every agent session the project's own decisions before it starts: how to build, test and write. Its review and writing checks run on each change.

Private

Blender MCPContent tools and MCP servers

Modeling and exporting the game's meshes, from blockout to the files Unreal imports. It can only write inside the project's design folder.

ComfyUI MCPContent tools and MCP servers

Generating textures, icons and store art during the jam.

ElevenLabs MCPContent tools and MCP servers

Making the game's sound effects, voice lines and music during the jam.

HyperChi 0.5.0This devlog and the pipeline

Runs this devlog.

fslogThis devlog and the pipeline

Records every build, test run, commit and MCP call as it happens, so these entries can point to real evidence.

01The log

The bits & bytes

Posts by day, newest first. The first one lands at kickoff.

Day01

Thursday 12 NovemberRuns 00:00 to 24:00 ET

Upcoming

Day02

Friday 13 NovemberRuns 00:00 to 24:00 ET

Upcoming

Day03

Saturday 14 NovemberRuns 00:00 to 24:00 ET

Upcoming

Day04

Sunday 15 NovemberRuns 00:00 to 20:59 ET

Upcoming

02The record

The autolog

Every build, test run, agent action and MCP call logs itself as it happens. These are the ones the posts point to, each linked back to its post.

Cited records0

Nothing cited yet

Records show up here once a post points to them.

03The tools

The toolbox

Every tool, agent and service behind the game. Pre-game marks the ones set up before kickoff.

Epic Third party Custom Pre-game Private

01 / 05

Engine and editor

Unreal Engine 5.9

Epic

The engine. Gameplay is written in C++.

Epic Games

Unreal MCP 5.9 (experimental)

Epic

The engine's experimental Model Context Protocol server, with the All Toolsets plugin. It is how the agents work inside the editor: actors, levels, assets, materials, Sequencer, logs and tests.

Epic Games

NVIDIA DLSS 4.5 (plugin 8.7.2)

Third party Pre-game

NVIDIA's AI rendering for RTX cards: Super Resolution renders fewer pixels and rebuilds the full image, and Ray Reconstruction cleans up ray-traced lighting.

NVIDIA

NVIDIA Streamline 2.11.1 (plugin 8.7.2)

Third party Pre-game

NVIDIA's plugin layer that brings DLSS Frame Generation, Reflex and DeepDVC into the engine.

NVIDIA

02 / 05

Agents

Claude Code 2.1

Third party

The coding agent. It writes the C++ and drives every MCP server listed here.

Anthropic

Warden 1.16

Custom Pre-game Private

Keeps instructions alongside the code, so each agent session starts from the project's own decisions instead of having them explained again. Its disciplines cover design (Kara), writing (Kiko), code (Kata), review and splitting up larger jobs (Shiki).

Used throughout. Its files stay private.

Regi Ellis

03 / 05

Content tools and MCP servers

Blender MCP

Custom Pre-game

A Go CLI and MCP server that drives Blender for modeling and export, confined to the project's design folder.

Regi Ellis

Blender 5.2 LTS

Third party

Modeling and export, driven through the Blender MCP.

Blender Foundation

ComfyUI MCP

Custom Pre-game

An MCP server for the developer's ComfyUI instance: image and texture generation.

Regi Ellis

ComfyUI

Third party

Image generation, driven through the ComfyUI MCP.

Comfy Org

ElevenLabs MCP

Custom Pre-game

An MCP server for ElevenLabs: voice, sound effects and music.

Regi Ellis

ElevenLabs

Third party

Voice, sound and music generation, driven through the ElevenLabs MCP.

ElevenLabs

04 / 05

Video

DaVinci Resolve Studio 21.1

Third party

Cuts and renders the gameplay video, scripted through its bundled MCP server.

Blackmagic Design

FFmpeg 8.1

Third party

Screen capture on the GPU, plus a check on the cut video: length and resolution.

FFmpeg project

05 / 05

This devlog and the pipeline

HyperChi 0.5.0

Custom Pre-game

The Go and htmx web framework this devlog runs on.

Regi Ellis

fslog

Custom Pre-game

The devlog's evidence log: records builds, commits and every MCP call (tool name and outcome only) as they happen, for curated pages to cite.

Regi Ellis

Git and Git LFS

Third party

Version control for the whole project, with large files in LFS.

Git project

Task 3.46

Third party

One command list for building, testing, capturing and logging.

Task project

Dokploy

Third party

Hosts this devlog.

Dokploy

04The entry

Play it

The game, the video and everything that ships with it. Each link lights up when it goes live. Submissions close Sun 15 Nov 2026, 20:59 EST.

  • 01Pending

    itch.io game page Not yet published.
  • 02Pending

    Jam entry Not yet published.
  • 03Pending

    Gameplay video 30 to 60 seconds.
  • 04Pending

    Devlog You're reading it.
  • 05Pending

    Pre-game setup Listed in Pre-gaming!, above.
  • 06Pending

    Tools used Listed in The toolbox, above.